#pragma once

// Standard libraries
#include <algorithm>
#include <list>
#include <vector>
#include <map>
#include <iostream>
#include <sstream>
#include <fstream>
#include <cmath>
#include <numeric>
#include <functional>
#include <cstdlib>
#include <cassert>
#include <exception>
#include <stdexcept>

// Third-party libraries
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <SDL.h>
#include <SDL_opengl.h>